Cyber Vehicle Overhaul

Cyber Vehicle Overhaul | Cyberpunk 2077

by Dona

Cyber Vehicle Overhaul updates every single vehicle’s maximum velocity, force, taking care of and brakes.

Creator: Erok

Cyber Vehicle Overhaul

Cyber Vehicle Overhaul
nowmods information

Nowmods requirements

Mod nameNotes
Cyber Engine Tweaks

Mods requiring this file

Mod name Notes
Cyber Drift 2077Use Cyber Drifting with Cyber Vehicle Overhaul for the best experience!
Drive It Like You Stole It – A Vehicle Handling Mod

Credits and dissemination consent

  • Other client’s resources: Every one of the resources in this record have a place with the creator, or are from allowed to-utilize modder’s assets
  • Transfer authorization: You are not permitted to transfer this record to different locales under any conditions
  • Adjustment consent: You should get authorization from me before you are permitted to alter my documents to further develop it
  • Change authorization: You are not permitted to change this document over to deal with different games under any conditions
  • Resource use authorization: You are permitted to utilize the resources in this document without authorization as long as you credit me
  • Resource use authorization in mods/documents that are being sold: You are not permitted to utilize resources from this record in any mods/documents that are being sold, for cash, on Steam Workshop or different stages
  • Resource use authorization in mods/documents that procure gift focuses: You are permitted to procure Donation Points for your mods in the event that they utilize my resources

Creator notes

Assuming you need to add a mod to my secluded framework, I’m cheerful you do as such follow the style I did and try to connect my unique 🙂
Further use will be stretched out for any individual who will need to utilize CVO as a vehicle changes module framework.

File credits

Thanks to:
Erok for creating the Cyber Vehicle Overhaul
Cyber Engine Tweaks team for CET

DESCRIPTIONS

Cyber Vehicle Overhaul (CVO) overhauls Every Single available Vehicle’s singular taking care of. From Horsepower to slowing down power, suspension arrangements, outfitting and maximum velocity changes, motor and tire conduct.
CVO is the primary pack of its sort, since each vehicle is altered independently, it is completely viable with any of your own changes and ini arrangements

Cyber Vehicle Overhaul

Car list in Cyber Vehicle Overhaul

  • Archer Hella EC-D
  • Archer Quartz EC-T2
  • Archer Quartz Bandit (DLC Car)
  • ARCH Superbike
  • Brennan Apollo
  • Chevillon Emperor
  • Chevillon Thraxx Jefferson
  • Herrera Outlaw GTS
  • Mahir Supron
  • Mizutani Shion
  • Mizutani Shion “Coyote” (nomad)
  • Porsche 911 Turbo (GT2RS tweak)
  • Quadra Turbo-R V-Tech
  • Quadra Turbo-R 740
  • Quadra Type-66 Stock (Jen Rowley)
  • Quadra Type-66 Javelina
  • Quadra Type-66 Cthulhu
  • Quadra Type-66 Avenger
  • Rayfield Caliburn
  • Rayfield Aerondight
  • Thorton Colby Little Mule
  • Thorton Colby C125
  • Thorton Colby CX410 Butte
  • Thorton Galena Gecko
  • Thorton Galena G240 to GT swap
  • Thorton Galena GT
  • Thorton Mackinaw Beast/Warhorse
  • Thorton Mackinaw MTL1
  • Villefort Alvarado
  • Villefort Columbus
  • Villefort Cortes 
  • Villefort Delamain
  • Yaiba Kusanagi CT-3X
Cyber Vehicle Overhaul

INSTALLATION

  • This mod requires Cyber Engine Tweaks
  • Just concentrate the zipped envelope into the game organizer or the mod envelope in: bin\x64\plugins\cyber_engine_tweaks\mods
nowmods download

📥 Download Cyber Vehicle Overhaul

Optional file:
📥 CVO Car Tweaks Tutorial

Cyber Vehicle Overhaul

Settings

Cyber Vehicle Overhaul Mod settings:

With Update 1.1 and 1.2 come all vehicle multipliers that can be effortlessly changed by opening the init.lua document in notebook/notepad++

The multipliers include:

  • Stuff Speed Multiplier – Multiplies Every Gear’s min/max speeds
  • Max Torque Multiplier – Multiplies Engine Power
  • Slowing down Torque Multiplier – Multiplies Braking Torque
  • Slowing down Friction Factor Multiplier – Multiplies the rubbing at slowing down time
  • Vehicle Health Multiplier – Multiplies the measure of wellbeing vehicles have (counting explosives)
  • MaxWheelTurnMult – Multiplies how much the wheels can turn, will influence turning sweep
  • TurnMaxAddMult – Multiplier for turning velocity of the wheels/directing
  • TurnMaxSubMult – Multiplier for Steering re-centring velocity of the wheels/directing

Q1: Will this work with your other vehicle changes?

A1: It is probably not going to crash however some of them may have new information setting, so I exceptionally exhort simply changing the vehicles again with this new module based framework.

Q2: The vehicles are as yet not quick enough for my taste! How would I change this?

A2: In update 1.1 I added a multiplier to change all gearbox speeds naturally, read the Settings part.

Q3: Is this simply an ini change?

A3: This is a finished per Vehicle redesign, it steers clear of the ini so any ini changes will work with this mod

https://youtu.be/pp22h2ZAy9E

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