Spring Cleaning cleans up your settlements, with or without cell resets.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
|3 Tier Sanctuary Institute|
|Boston Airport Modded settlement|
|County Crossing Blueprint – Novac Inspired|
|Craftable Floor Patches|
|CyberLag’s Settlement Blueprints|
|Fallout 4 Plus Edition|
|Minutemen Haven Settlement Blueprint|
|Murkwater Vanilla DLC Blueprint||Required for the one house (can use this or the other one)|
|My Red Rocket|
|Sanctuary Rebuilt||Comes with an esm and an esp plugin. Like the Scrap Everything esp disable it before doing a scrapall. The esp plugin will be titled SC – Expanded scrap list.|
|Vault 88 Proper Vault Exits Blueprint||Recommended! A cleaning mod will make it easier for you to move and remove cell items.|
|Where am I||Needed to clean up non scrapable items, scrap slowly when installed|
PERMISSIONS AND CREDITS
This author has not credited anyone else in this file
-Removed Master Dependency on optional scrap list plugins.
-Bunker Hill finally added (I recommend not removing the Junk Walls, they will cause LOD/Culling Issues.)
-Added Metal Burning Barrels to optional Lantern List.
-Added missing lit oil lantern to optional Lantern List
-Added Rope Lights
-Added Wrought Iron Fence
-Added Rubber Floor Mats
-Added lots of Junk Walls (Parts of Bunker Hill, recommend not scrapping)
General Bug Fixes
Large Scrap List update
-No more duplicated objects
-No more returning objects (See known issues if you used 2.01)
-No more missing objects
-Fixed furntiture placement in the Castle and Covenant homes.
-Fixed Wetness not appearing on ground in settlement cells.
-Fixed NPC’s not pathing properly in the Castle.
-Added several missing hanging lights to scrap list
-Added several missing bushes and shrubs to scrap list
-Fixed small wood scrap list not allowing items to scrap.
-Replaced Grass and Concrete plugins with one Expanded Scrap List plugin
ExpanedScrapList.esp – Additions
-Grass and Dirt Mounds
-Hammer Animation Markers (by a lot of request)
No more Cell Reset
Several objects added to scrap list
Hangman’s Alley added to Cell Enabler
General bugfixes to the form list used.
Several objects added to scrap list
Changed the plugins around, single version with optional cell enabler plugin.
Compatability patches for Better Generators, Simple Intersections and Power Pylon and Conduits – Increased Radius
Fixed Shrub selection
Fixed scattered paper giving concrete
Added four shrub bushes to scrap selection
Fixed reordered FormID that stopped the mod from functioning properly.
Two separate version available.
Ini version – FPS loss in dense urban areas. No Cell Reset Bug
Cell Edit version – Cell Reset Bug. No FPS loss in urban areas.
Added Skeletons and Mirelurk viine to scrapping list
Furniture fix separated into own esp included in INI version
Partial fix for Castle and Covenant object placement.
Spring Cleaning allows for the removal of trash and clutter items that were previously unable to be scrapped within settlements. There isn’t much else to say.
1) Sprinting will not work in settlement cells unless you use the included fix.
2) Some pre-existing buildings have problems with furniture placement; I recommend downloading the Homemaker mod, which fixes the majority of these problems.
3) Objects removed from settlements while using version 2.01 or lower will be re-added the first time Spring Cleaning 2.02 or later is installed. This is the last time statics should appear in between updates…
Install Spring Cleaning and Activate the plugin(s)
Any mod that modifies Settlement World Space will cause Spring Cleaning to behave negatively and undo the fixes for the Cell Reset Bug.
-Bethesda (For the game of course)
-Zilav from the xEdit team (for all his help with combined object records)
-xEdit Team (For FO4Edit)
-Scrap Scrap (For the original inspiration, that lead me to making this.)
For more Fallout 4 mods check out these ones right here: