This Faster Airlock and Hatch and Door Animations mod seeks to change that. It comes with a variety of speed multipliers from which to pick. The slowness with which certain buildings’ airlocks/hatches function can make entering and departing unpleasant.
Creator: Dank Rafft
Faster Airlock and Hatch and Door Animations
Entering and exiting certain buildings can be tiresome due to how slow their airlocks/hatches operate. This mod aims to fix that. It comes with various speed multipliers for you to choose from.
The mod comes in a convenient FOMOD installer. That allows to easily install different speed multipliers for each door type individually.
The mod can affect the following objects if chosen from the installer:
- Default Airlocks, found in many outposts
- Default Hatches, found in many outposts, also affects some other doors/hatches
- Airlocks leading to a loading screen
Available animation speed multipliers:
- x1.25 (almost vanilla)
- x1.5 (slightly faster)
- x2 (faster)
- x3 (even faster)
- x4 (very fast)
- x5 (unrealistically fast)
- x10 (almost instant)
- x50 (instant)
This mod only changes the animation speed. The audio tied to the animations (door opening/closing sound) isn’t affected so the audio and visuals aren’t synced. In order to sync them the audio files would need to be changed (sped up) as well.
Important note for users of the Hatch options
The animation graph that is responsible for hatch cycling animations also controls some other container door animations (e.g. supply shelves and lockers). I suggest you stick to one of the less extreme options from the hatch category in the installer to prevent those door animations from looking weird.
< TOOL-ASSISTED INSTALL >
The files are bundled so that they can be easily installed via mod manager. Both Vortex and Mod Organizer 2 are officially supported by this mod. Other mod managers might work as well but I haven’t tested them.
IMPORTANT: When installing with Vortex make sure Vortex’s mod deployment method is set to “Hardlink Deployment” in its settings. Hardlinks require your mod staging folder to be on the same partition as the game. “Symlink Deployment” doesn’t work in Starfield and would break the mod.
< MANUAL INSTALL >
If you intend to install the Faster Airlock and Hatch and Door Animations files manually feel free to do so but be aware that I won’t provide any assistance/support in this instance. More information on that topic can be found in this Modding Wiki article (Manual Installation section).
< FIRST-TIME SETUP >
When installing any mod that contains loose assets, like this one, you have to make sure that Archive Invalidation is enabled in your game’s INI (settings) file. This is how it is achieved:
- Go to the following folder:
- If that folder doesn’t contain a file with the name “StarfieldCustom.ini” yet then create it.
- Open “StarfieldCustom.ini” with a text editor of your choice (e.g. Notepad++).
- Add the following part to the file’s content, if it isn’t present already:
- Save your changes and close the text editor.
<<< COMPATIBILITY >>>
Any variant of this mod will conflict with other mods that also make changes to the following animation files:
FREQUENTLY ASKED QUESTIONS
Does this mod disable achievements?
No, it does not.
Is it possible to switch from one variant to another?
Yes, it is. Just reinstall the mod and select different options from the FOMOD installer.
Is it safe to uninstall mid-playthrough?
Yes, it is. This mod only contains loose assets and nothing related to them is baked into your save.
Is it intended to have the hatch animation change also affect some other container door animations?
No, that isn’t intended. But since Bethesda decided to have all of them controlled by a single animation graph there’s nothing I can do about that right now. Maybe once official/proper modding tools are available.
Do you intend to change the sounds in order to sync them with the sped up animations?
Currently I have no such intentions/plans. That might change at some point. But don’t ask in the comment section, I won’t respond.
Will you add a comparison video for the different speed options?
No, I’m not interested in doing that – which would involve updating it every time I release a little update for the mod. Feel free to create one. You can even link to it directly in this mod page’s video section.