Fluffy Mod Manager Resident Evil 4 (2023)

Fluffy Mod Manager | Resident Evil 4 (2023)

by Dona

Fluffy Mod Manager allows modules to be installed by changing PAK archives from Resident Evil 4 Remake (2023).

Creator: FluffyQuack

Fluffy Mod Manager

nowmods information

This Fluffy Mod Manager does not have any known dependencies other than the base game.

Credits and distribution rights

  • Assets of other users: All of the assets in this Fluffy Mod Manager file are either the author’s or free-to-use modder’s resources.
  • Upload authorization: Under no circumstances may you upload this material to other websites.
  • Permission to modify: Under no circumstances may you edit my files, including generating bug fixes or adding functionality.
  • Permission to convert: Under no circumstances are you permitted to convert this Fluffy Mod Manager file for use in other games.
  • Permission to utilize an asset: Under no circumstances are you permitted to utilize assets from this Fluffy Mod Manager file.
  • Asset use authorization in purchased mods/files: This file’s assets may not be used in any modifications or files that are sold for money on Steam Workshop or other platforms.
  • Permission to utilize assets in mods/files that earn donation points: You cannot earn Donation Points for your modifications if they use my materials.

Notes from the Author
This author has made no further remarks about file permissions.

File credits
This author has not credited anyone else in this Fluffy Mod Manager file

  • Version 3.006
    • Last of Us: Fixed invalidation of file entries in most psarc archives.
    • Made detection of pre-defined category references in the “category” modinfo.ini entry more lenient (! is now optional and -> is now a valid seperator).
    • Made it possible to manually assign categories to mods via Options -> Category assignment.
  • Version 3.005
    • Improved automatic detection of a Steam game’s install path.
    • When manually selecting a game’s install path the user can now choose between a folder selector and a file selector.
    • Added mod managing support for Last of Us Part 1 (works same way as for Uncharted).


Mirror download link that always links to the latest version: www.fluffyquack.com/tools/modmanager.rar
Troubleshooting guide: Read through this if you encounter any problems
Detailed information about the mod manager with several guides: https://www.patreon.com/posts/36745578
You can support Creator on Patreon if you find my mods and modding tools useful: https://www.patreon.com/fluffyquack


  • Extract the mod manager anywhere you like (if you’re updating from an older version, simply extract it over the previous version).
  • Before launching the mod manager for the first time, make sure that all PAK files in your Resident Evil 4 installation are unaltered (to do this easy, right-click the game on Steam and select “verify file integrity”).
  • Start the mod manager and choose Resident Evil 4 as the game.
  • Drag’n’drop RAR, 7Zip, or ZIP modifications into the mod manager window while it is running to copy them to the mod manager OR manually copy mods to “[modmanager]GamesRE4_DemoMods”
  • Install modifications by clicking on them in the mod list. To remove, click one more.

What to do if Resident Evil 4 gets patched when you don’t have mods installed:

– Click on “Re-read Game Archives” in the “manage mods” menu in the mod manager.
– Installing and uninstalling mods should work again. Note that some mods may not be compatible with a new version of the game.

What to do if Resident Evil 4 gets patched when you have mods installed:

– Try to uninstall a mod via the mod manager. You should get an error message about a PAK file being different.
– Turn on the “force uninstall” option at the top of the manage mods menu.
– Click on “uninstall all mods”.
– This shouldn’t be necessary, but just as a precaution, I suggest right-clicking the game in Steam and selecting “verify file integrity”.
– Click on “re-read game archives” in the “manage mods” menu in the mod manager.
– Installing and uninstalling mods should work again. Note that some mods may not be compatible with a new version of the game.

Info for mod creators:

  • Fluffy Mod Manager Mods can be archived as RAR, ZIP, or 7Zip files.
  • Note: When packing modifications in RAR and 7Zip, I strongly advise building non-solid archives to guarantee rapid single-file extraction. By default, WinRAR performs this.
  • It should be noted that the modinfo.ini file is optional (as are any items within it).
  • Even if modinfo.ini does not exist, mod manager will always look for a “screenshot.jpg” or “screenshot.png” to serve as a mod preview picture.
  • If a mod is meant to be an addon for another mod, add a “Addjavascript-event-strippedModName” item to its modinfo.ini, and it will be arranged as a single menu button in the mod list. Replace “ModName” with the exact name of the mod for which this mod is an addon.
  • Alternatively, you may add an entry to a collection of modifications like “NameAsBundle=NameHere” to group them into the same menu button. Replace “NameHere” with the name of the mod collection, and ensure that each mod in the collection has the same name entry.


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