Lawless - A Bandit Overhaul Skyrim Special Edition

Lawless – A Bandit Overhaul | Skyrim Special Edition

by Dona

Bandit foes have been completely revamped, with new enemy varieties, higher tiered levels, and upgraded spells and stats in this Lawless – A Bandit Overhaul mod.

Creator: Oreo

Lawless – A Bandit Overhaul

Lawless - A Bandit Overhaul Skyrim Special Edition
nowmods information

This Lawless – A Bandit Overhaul mod does not have any known dependencies other than the base game.

Instructions from the author
Everything I create will always be available for free. All I ask is that you credit my work if you use it in any way.

All assets used in this Lawless – A Bandit Overhaul mod are also free to use.

Documentation credits
In this Lawless – A Bandit Overhaul file, the author has not given credit to anyone else.

  • Lawless – A Bandit Overhaul Version 1.5
    • Small update to main Lawless file and Simonrim addon to better incorporate outfits for unarmed fighters
    • Fearsome Fists consistency patch added
  • Lawless – A Bandit Overhaul Version 1.4
    • Added patches for BeastHHBB
  • Lawless – A Bandit Overhaul Version 1.3
    • Lawbringer – Rift Watchtower patch added
    • Lost Races of Aetherius – Sea Elf NPC Addon patch added
    • Wyrmstooth patch added
  • Lawless – A Bandit Overhaul Version 1.2.1
    • All patches are now contained within a FOMOD installer. There were just far too many and things got out of hand
  • Lawless – A Bandit Overhaul Version 1.2
    • Updated Expanded Enemy Coverage for minor consistency tweaks
    • Separated Tamrielic Distribution patch into two files
    • If using just Lawless and Tamrielic Distribution, use the “Lawless Tamrielic Distribution Patch”
    • If using Lawless, Lawless Expanded Enemy Coverage, and Tamrielic Distribution, use both the “Lawless Tamrielic Distribution Patch” and the “Lawless Expanded Tamrielic Distribution Patch”
    • Added a patch for Pandorable’s Big AIO
    • Added a patch for Netch Leather on Solstheim
  • Lawless – A Bandit Overhaul Version 1.1.1
    • Redid facegen to hopefully address a crashing issue
      Removed an errant master from Expanded Enemy Coverage. Simonrim addon is no longer required
      Tiny bug fix to J’kier’s record in both the Expanded Enemy Coverage addon and the JaKhaJay patch
      Removed some in-development enchantments from Thaumaturgy that shouldn’t have been available in the Simonrim Addon
  • Lawless – A Bandit Overhaul Version 1.1
    • Put loose files into a BSA for lower file size and simplicity with NPC overhauls
      Tiny additions to a few bandits missing DeathItem records
  • Lawless – A Bandit Overhaul Version 1.0
    • Initial Release

DESCRIPTIONS

Lawless is meant to be a full rework of Skyrim and Solstheim’s bandit foes. This Lawless – A Bandit Overhaul patch adds 13 new bandit archetypes based on past TES games, each with their own set of strengths and weaknesses, as well as new levels for bandit spawning, resulting in more diverse and formidable foes throughout the game. All bandits have had their stats and perks adjusted to reflect their roles as foes.

Bandit Scaling System

There are only six levels of bandits in the vanilla game, which means that the highest level bandit you will ever meet can only reach level 25 for normal bandits and level 28 for bosses. I wanted bandits to be able to grow with the player during a game, so they’re always a respectable challenge rather than an afterthought.

With Lawless – A Bandit Overhaul, bandits now have adequate perk support to go along with their higher levels and stats. Bandits were lucky to receive more than a few rewards for their talents in vanilla. Lawless guarantees that bandits have access to all class-appropriate bonuses, as long as they are neither worthless or deliberately damaging to the gaming experience. The basic “bonus x% damage” benefits that bandits received as recompense for not having genuine perks have been eliminated, allowing for bandits with increased damage and survivability who also exhibit their qualities in new ways.

The new tiering system in Lawless – A Bandit Overhaul, as well as the stats for each tier, are as follows:

Lawless - A Bandit Overhaul Skyrim Special Edition

Non-boss Bandits

  • Lawless – A Bandit Overhaul – Bandit (Level 1)
    • Mages – 50 Health, 100 Magicka, 25 Stamina
    • Melee – 75 Health, 25 Magicka, 100 Stamina
    • Melee Hybrid – 60 Health, 75 Magicka, 75 Stamina
    • Ranged – 60 Health, 25 Magicka, 100 Stamina
    • Ranged Hybrid – 50 Health, 50 Magicka, 75 Stamina
  • Lawless – A Bandit Overhaul – Bandit Outlaw (Level 5)
    • Mages – 100 Health, 150 Magicka, 25 Stamina
    • Melee – 150 Health, 25 Magicka, 125 Stamina
    • Melee Hybrid – 125 Health, 100 Magicka, 100 Stamina
    • Ranged – 125 Health, 25 Magicka, 125 Stamina
    • Ranged Hybrid – 100 Health, 75 Magicka, 100 Stamina
  • Lawless – A Bandit Overhaul – Bandit Thug (Level 9)
    • Mages – 200 Health, 200 Magicka, 25 Stamina
    • Melee – 250 Health, 25 Magicka, 150 Stamina
    • Melee Hybrid – 225 Health, 125 Magicka, 125 Stamina
    • Ranged – 225 Health, 25 Magicka, 150 Stamina
    • Ranged Hybrid – 200 Health, 125 Magicka, 125 Stamina
  • Lawless – A Bandit Overhaul – Bandit Highwayman (Level 14)
    • Mages – 275 Health, 250 Magicka, 25 Stamina
    • Melee – 325 Health, 25 Magicka, 200 Stamina
    • Melee Hybrid – 300 Health, 150 Magicka, 150 Stamina
    • Ranged – 300 Health, 25 Magicka, 175 Stamina
    • Ranged Hybrid – 275 Health, 150 Magicka, 150 Stamina
  • Lawless – A Bandit Overhaul – Bandit Plunderer (Level 19)
    • Mages – 350 Health, 300 Magicka, 25 Stamina
    • Melee – 400 Health, 25 Magicka, 225 Stamina
    • Melee Hybrid – 375 Health, 175 Magicka, 175 Stamina
    • Ranged – 375 Health, 25 Magicka, 200 Stamina
    • Ranged Hybrid – 350 Health, 175 Magicka, 175 Stamina
  • Lawless – A Bandit Overhaul – Bandit Marauder (Level 25)
    • Mages – 425 Health, 350 Magicka, 25 Stamina
    • Melee – 500 Health, 25 Magicka, 275 Stamina
    • Melee Hybrid – 450 Health, 225 Magicka, 225 Stamina
    • Ranged – 450 Health, 25 Magicka, 250 Stamina
    • Ranged Hybrid – 425 Health, 200 Magicka, 200 Stamina
  • Lawless – A Bandit Overhaul – Bandit Pillager (Level 31)
    • Mages – 475 Health, 400 Magicka, 25 Stamina
    • Melee – 575 Health, 25 Magicka, 325 Stamina
    • Melee Hybrid – 525 Health, 250 Magicka, 250 Stamina
    • Ranged – 525 Health, 25 Magicka, 300 Stamina
    • Ranged Hybrid – 475 Health, 225 Magicka, 225 Stamina
  • Lawless – A Bandit Overhaul – Bandit Raider (Level 37)
    • Mages – 550 Health, 450 Magicka, 25 Stamina
    • Melee – 675 Health, 25 Magicka, 375 Stamina
    • Melee Hybrid – 600 Health, 275 Magicka, 275 Stamina
    • Ranged – 600 Health, 25 Magicka, 350 Stamina
    • Ranged Hybrid – 550 Health, 250 Magicka, 250 Stamina
  • Lawless – A Bandit Overhaul – Bandit Ravager (Level 43)
    • Mages – 600 Health, 500 Magicka, 25 Stamina
    • Melee – 750 Health, 25 Magicka, 425 Stamina
    • Melee Hybrid – 675 Health, 300 Magicka, 300 Stamina
    • Ranged – 675 Health, 25 Magicka, 400 Stamina
    • Ranged Hybrid – 600 Health, 275 Magicka, 275 Stamina
  • Lawless – A Bandit Overhaul – Bandit Conqueror (Level 50)
    • Mages – 650 Health, 550 Magicka, 25 Stamina
    • Melee – 850 Health, 25 Magicka, 500 Stamina
    • Melee Hybrid – 750 Health, 350 Magicka, 350 Stamina
    • Ranged – 750 Health, 25 Magicka, 450 Stamina
    • Ranged Hybrid – 650 Health, 300 Magicka, 300 Stamina

Boss Bandits

  • Lawless – A Bandit Overhaul – Bandit Chief (Level 6)
    • Mage – 125 Health, 175 Magicka, 25 Stamina
    • Melee – 175 Health, 25 Magicka, 150 Stamina
    • Melee Hybrid – 150 Health, 125 Magicka, 125 Stamina
  • Lawless – A Bandit Overhaul – Bandit Chief (Level 10)
    • Mage – 225 Health, 225 Magicka, 25 Stamina
    • Melee – 275 Health, 25 Magicka, 175 Stamina
    • Melee Hybrid – 250 Health, 150 Magicka, 150 Stamina
  • Lawless – A Bandit Overhaul – Bandit Chief (Level 16)
    • Mage – 300 Health, 300 Magicka, 25 Stamina
    • Melee – 375 Health, 25 Magicka, 225 Stamina
    • Melee Hybrid – 325 Health, 175 Magicka, 175 Stamina
  • Lawless – A Bandit Overhaul – Bandit Chief (Level 21)
    • Mage – 375 Health, 350 Magicka, 25 Stamina
    • Melee – 450 Health, 25 Magicka, 250 Stamina
    • Melee Hybrid – 400 Health, 200 Magicka, 200 Stamina
  • Lawless – A Bandit Overhaul – Bandit Chief (Level 28)
    • Mage – 475 Health, 400 Magicka, 25 Stamina
    • Melee – 550 Health, 25 Magicka, 300 Stamina
    • Melee Hybrid – 500 Health, 250 Magicka, 250 Stamina
  • Lawless – A Bandit Overhaul – Bandit Chief (Level 34)
    • Mage – 525 Health, 450 Magicka, 25 Stamina
    • Melee – 625 Health, 25 Magicka, 350 Stamina
    • Melee Hybrid – 575 Health, 275 Magicka, 275 Stamina
  • Lawless – A Bandit Overhaul – Bandit Chief (Level 41)
    • Mage – 600 Health, 500 Magicka, 25 Stamina
    • Melee – 725 Health, 25 Magicka, 400 Stamina
    • Melee Hybrid – 650 Health, 300 Magicka, 300 Stamina
  • Lawless – A Bandit Overhaul – Bandit Chief (Level 48)
    • Mage – 675 Health, 550 Magicka, 25 Stamina
    • Melee – 825 Health, 25 Magicka, 450 Stamina
    • Melee Hybrid – 750 Health, 325 Magicka, 325 Stamina
  • Lawless – A Bandit Overhaul – Bandit Chief (Level 55)
    • Mage – 750 Health, 600 Magicka, 25 Stamina
    • Melee – 950 Health, 25 Magicka, 550 Stamina
    • Melee Hybrid – 850 Health, 375 Magicka, 375 Stamina

Bandit Variants

Aside from enhanced levels and stats, the playstyles and diversity of Lawless – A Bandit Overhaul opponent have been greatly extended. Many old Morrowind and Oblivion archetypes return, and players must adapt to their individual strengths and limitations in order to prevail.

Bandit Archetypes

Agent (Ranged Hybrid) – These light-armored archers rely on stealth and Illusion magics to amplify their marksmanship. They can cast Invisibility (with a cooldown) on themselves, and then strike from the shadows for bonus damage.

  • Primary skills: Archery, Illusion, Light Armor
  • Secondary skills: Onehanded
  • Non-boss bandits can be encountered in Skyrim and Solstheim upon reaching level 19

Archer (Ranged) – As in vanilla, these enemies wield bows and arrows to attack from afar, and rely on their dagger and light armor to protect them in melee range.

  • Primary skills: Archery, Light Armor
  • Secondary skills: Onehanded
  • Non-boss bandits can be encountered in Skyrim and Solstheim

Barbarian (Melee) – Wielding two-handed weapons and only light armor, these enemies charge into battle and are relentless in their aggression. Upon falling below half health, they will enter a rage, both dealing and receiving additional damage

  • Primary skills: Light Armor, Twohanded
  • Non-boss bandits can be encountered in Skyrim
  • Boss bandits can be encountered in Skyrim

Battlemage (Melee Hybrid) – Bolstering their martial prowess with knowledge of defensive and offensive magics, these heavily armored warriors wade into battle with their trusty two-handed weapons.

  • Primary skills: Alteration, Destruction, Heavy Armor, Twohanded
  • Secondary skills: Block
  • Non-boss bandits can be encountered in Skyrim
  • Boss bandits can be encountered in Skyrim

Berserker (Melee) – These warriors dual wield one-handed weapons and fight with all the ferocity and recklessness such a style entails. Like their two-handed counterparts, they will also deal and receive additional damage below half health.

  • Primary skills: Light Armor, Onehanded
  • Non-boss bandits can be encountered in Skyrim
  • Boss bandits can be encountered in Skyrim

Brawler (Melee, Simonrim exclusive) – Tossing aside weapons entirely, these heavily armored fighters settle disagreements as the gods intended. Their quick punches and solid defenses make for fearsome foes.

  • Primary skills: Hand to Hand (Lockpicking), Heavy Armor 
  • Non-boss bandits can be encountered in Skyrim
  • Boss bandits can be encountered in Skyrim

Champion (Melee) – As in vanilla, these are heavily armored warriors that wield two-handed weapons. In contrast to the Barbarian, Champions temper their offense with healthy defense.

  • Primary skills: Heavy Armor, Twohanded
  • Secondary skills: Block
  • Non-boss bandits can be encountered in Skyrim
  • Boss bandits can be encountered in Skyrim

Healer (Magic, Simonrim exclusive) – Highly skilled in the art of Restoration, these mages focus their talents on supporting their fellow bandits. While they may favor healing the wounded, their knowledge of Restoration magic can easily be turned against their foes, as well.

  • Primary skills: Alteration, Restoration
  • Secondary skills: Light Armor
  • Non-boss bandits can be encountered in Skyrim and Solstheim

Mage (Magic) – As in vanilla, these bandits wear light armor and focus on mastering elemental magic. They rely on Alteration and wards to bolster their defenses against sword and spell, respectively.

  • Primary skills: Alteration, Destruction, Restoration
  • Secondary skills: Light Armor
  • Non-boss bandits can be encountered in Skyrim and Solstheim

Monk (Melee Hybrid, Simonrim exclusive) – These mystic warriors have trained their very bodies into weapons, dispatching their foes with their own fists. Years of training with Dunmeri and Khajiiti martial styles, as well as knowledge of Alteration magics, make these bandits a force to be reckoned with.

  • Primary skills: Alteration, Hand to Hand, Light Armor
  • Non-boss bandits can be encountered in Skyrim and Solstheim
  • Boss bandits can be encountered in Solstheim

Nightblade (Melee Hybrid) – Trained in Illusion magic and combat, these shadowy fighters rely on mobility and stealth to achieve victory. With their short blade in hand, they can cast Invisibility (with a cooldown) and then strike from the shadows for bonus damage.

  • Primary skills: Illusion, Onehanded
  • Secondary skills: Light Armor
  • Non-boss bandits can be encountered in Skyrim and Solstheim upon reaching level 19
  • Boss bandits can be encountered in Skyrim and Solstheim upon reaching level 19

Rogue (Melee) – Wielding a dagger in each hand, Rogues have never once considered a fair fight. Quick and agile, they strike with speed, precision, and a dash of poison to ensure they get what they’re after.

  • Primary skills: Light Armor, Onehanded
  • Non-boss bandits can be encountered in Solstheim
  • Boss bandits can be encountered in Solstheim

Scout (Melee) – These bandits are the light armor variants of Vanilla’s one-hand and shield enemies. They trade some defense for greater mobility.

  • Primary skills: Block, Light Armor, Onehanded
  • Non-boss bandits can be encountered in Skyrim and Solstheim

Sorcerer (Magic) – Contrasting their Mage counterparts, these wizards don heavy armor to stay protected on the front lines. Getting through their armor, magical defenses, and mastery of the arcane is no small feat.

  • Primary skills: Alteration, Destruction, Heavy Armor
  • Secondary skills: Restoration
  • Non-boss bandits can be encountered in Skyrim
  • Boss bandits can be encountered in Skyrim and Solstheim

Spellsword (Melee Hybrid) – With both sword and spell, these light-armored warriors prefer versatility over raw power. Their knowledge of Conjuration magic allows them to use bound weapons, further amplifying both their martial and magic prowess. Quick on their feet and able to attack at any range, they are not to be underestimated.

  • Primary skills: Alteration, Destruction, Light Armor, Onehanded
  • Secondary skills: Conjuration
  • Non-boss bandits can be encountered in Skyrim and Solstheim
  • Light armor bosses can be encountered in Skyrim; heavy armor bosses can be encountered in Solstheim

Vanguard (Melee Hybrid) – Eschewing a shield in favor of protective wards, these mystic knights are especially effective against magical opponents. Their heavy armor and knowledge of Alteration magic make them a formidable foe against melee enemies, as well.

  • Primary skills: Heavy Armor, Onehanded, Restoration
  • Secondary skills: Alteration
  • Non-boss bandits can be encountered in Skyrim and Solstheim
  • Boss bandits can be encountered in Skyrim and Solstheim

Warrior (Melee) – These bandits are the heavy armor variants of Vanilla’s one-hand and shield enemies. What they lack in speed and mobility, they more than make up for in defense.

  • Primary skills: Block, Heavy Armor, Onehanded
  • Non-boss bandits can be encountered in Skyrim 
  • Boss bandits can be encountered in Skyrim and Solstheim

Witchhunter (Ranged Hybrid) – Swift of foot and sharp of eye, these archers understand that magic is not to be ignored. They augment their light armor with protective Alteration magic and use Conjuration to replace a standard bow.

  • Primary skills: Archery, Conjuration
  • Secondary skills: Alteration, Light Armor
  • Non-boss bandits can be encountered in Skyrim and Solstheim

Item Changes and Additions

Bandits’ equipment has been modified to accommodate these new varieties and extra scaling levels in this Lawless – A Bandit Overhaul.

The term “electronic commerce” refers to the sale of goods and services through the internet. While heavy armor bandit bosses acquired an additional degree of scaling from Dragonborn’s Nordic Carved Armor, the closest equivalent set for light armor simply…doesn’t exist. The term “responsibility” refers to the act of determining whether or not a person is responsible for his or her own actions. However, thanks to the tireless effort of Dareni, we may now employ the stunning Nordic Leather Armor as our ultimate armor layer.

Given that bandit bosses may now scale to substantially higher levels, I believed that more advancement in their weapons was necessary. The greatest tier of weapon a bandit boss may employ in Vanilla is Ebony at level 36; I introduced the possibility of enchanted Ebony weapons at level 46. Nothing higher; don’t worry, you won’t see bandits dressed in glass/ebony/daedric/dragon armor or carrying daedric/dragon weapons.

  • Non-boss light armor bandits in Skyrim wear up to Scaled tier armor and can wield up to Elven tier weapons. 
  • Non-boss heavy armor bandits in Skyrim wear up to Steel Plate tier armor and can wield up to Elven tier weapons.
  • Boss light armor bandits in Skyrim wear up to Nordic Leather tier armor and can wield up to enchanted Ebony tier weapons.
  • Boss heavy armor bandits in Skyrim wear up to Nordic Carved tier armor and can wield up to enchanted Ebony tier weapons.
A Bandit Overhaul

Solstheim bandits’ gear distribution has been altered to allow them to fully utilize Dragonborn-specific armors and styles in Lawless – A Bandit Overhaul.

  • Non-boss light armor bandits have access to Hide > Studded/Fur > Leather > Light Chitin > Scaled armor based on player and enemy level, and replace Elven weapons with Nordic
  • Non-boss heavy armor bandits have access to Iron > Bonemold > Heavy Chitin armor based on player and enemy level, and replace Elven weapons with Nordic
  • Boss light armor bandits follow a progression system of Leather > Light Chitin > Scaled > Nordic Leather armor based on player and enemy level, and can wield up to enchanted Ebony tier weapons
  • Boss heavy armor bandits follow a progression system of Bonemold > Heavy Chitin > Nordic Carved armor based on player and enemy level, and can wield up to enchanted Ebony tier weapons
  • These changes end with bandits in Solstheim having a minimal amount of additional armor rating over those in Skyrim, while allowing for a unique aesthetic
  • Stahlrim armor has been removed from boss bandit armor pools to be more in keeping with game lore

Bandit bosses offer a somewhat distinct niche for the player in the base game as strong possibilities to discover enchanted weapons. Because I’ve included monsters that don’t use typical weapons (Brawlers/Monks, Sorcerers, Spellswords with bound weapons), I’ve decided to offer these bosses the option to wear magical jewelry that corresponds to their talents. Enchanted jewelry in the wild is quite scarce in contrast to armor and weapons, so this modification should be a nice method for players to encounter more on their adventure, and also serves as a little power bump to the monsters themselves.

  • Battlemages and Spellswords wear mage hoods instead of armored helmets
  • Redguard bandits that use onehanded weapons replace Elven Swords with Scimitars, and Redguard bosses have a chance to carry unique enchanted Scimitars instead of enchanted Elven Swords
  • Thief-oriented bandits can drop poisons and sneaking tools such as lockpicks upon defeat

Bandit gold has been modified as well. Given that bandits now scale to roughly double their vanilla value, I wanted to make sure that monetary rewards improved as you went up. The maximum amount of gold obtainable from non-boss bandits has been raised from 125 to 250 at level 50. However, the vanilla randomness method remains, so even at level 50, you can discover anything from 25 to 250 on a non-boss bandit. The maximum amount of gold obtainable from boss bandits has been raised from 250 to 400 at level 55. To cater for a greater ceiling, the general scaling curve has been altered, resulting in a little drop in maximum gold at each level tier. I’ve also built a randomness algorithm for these numbers, so instead of every bandit boss dropping 250 gold beyond a particular level, you can now discover anything from 50 to 400 gold on a boss bandit. These adjustments result in a larger total gold revenue for the player, with the proviso that money is no longer highly concentrated on simply the boss of an area, and you are instead awarded more for killing non-boss foes.

NPC Consistency Specifics

With the advent of all of these additional varieties of foes in Lawless – A Bandit Overhaul, enemies must be assigned to certain classes, battle styles, and equipment. Certain template flags, notably AI data, must be inherited by certain classes in order for them to work effectively and behave as intended. In most situations, a leveled NPC is placed in a location, they inherit all of the necessary flags from their template to make my adjustments work properly, and everything works out perfectly. However, there are several instances where this is not the case.

Individual NPC record adjustments are required to compensate for specific placed NPCs who follow different AI rules for one reason or another (originally not hostile, warning aggro radius, affiliated with a different faction, etc.). I’ve attempted to be as light-handed as possible, but in order to give the best thorough experience for users, I’ll be editing a significant number of individual bandit-associated NPC records, including opponent placement within certain dungeons. There is no way to avoid these extra modifications while maintaining adequate consistency and diversity within bandits. I’ll do my best to give fixes whenever feasible, and I’d appreciate comments on mods that users deem high priority for consistency and compatibility changes.

Addons

In order to give a personalized experience that is accessible to as many people as possible, I have divided extra functionality into a number of addons that enable gamers to pick what best suits their needs.

Simonrim Addon (Requires Mysticism, Adamant, Hand to Hand, and Thaumaturgy)

  • Three additional enemy classes (Brawler, Healer, Monk)
  • Distributes a comprehensive suite of perks, spells, and new enchantments to enemies as is appropriate
  •  Some stand-outs include:
    • Significantly expanded spell pool for all casters
    • New bound weapon types for Spellswords
    • Poison spells for certain hybrid characters and the Healer archetype
    • Unique heal over time spells and alteration debuffs
    • Vastly expanded enchantment pool for boss weapons and jewelry

Expanded Enemy Coverage

  • While the original file makes changes to bandit and bandit-associated NPC records to ensure consistency, this file is designed to offer additional coverage to NPCs that may be more tangentially related to bandits or draw from bandit lists in a roundabout way
  • Enemies addressed through this file include:

Spoiler:  

Show
Additional Spawns (WIP)

  • Handplaces additional bandits within bandit camps
  • Large increase in bandit variety
  • Be warned that this ranges from a reasonable additional challenge to an extreme increase in difficulty in some situations

Compatibility and Conflicts

The term “responsibility” refers to the act of determining whether or not a person is responsible for his or her own actions. Lawless is not intended to be used in conjunction with any other bandit overhauls.

Load this after modifications that modify combat style records, such as Blade and Blunt, to guarantee Lawless’ changes take precedence.

Given the large number of vanilla records that have been modified, along with a large number of extra records, conflict and inconsistency between other modifications are unavoidable. I’ll give fixes for modules that I use and know require conflict and consistency resolution, as well as those that have previously been brought to my attention. If I am not aware of any mods that require extra patching, I will try my best to offer it. I urge people to try patching on their own, and I will host more patches offered by persons whose abilities I trust.

Facegen files are provided and were required to regenerate once all modifications to templates and individual entries were made. If you’re using modifications that change the facegen for bandits, I’d recommend loading them after Lawless.

INSTALLATION

nowmods download

Download Lawless – A Bandit Overhaul Skyrim Special Edition:

?Lawless A Bandit Overhaul
Main foundation file, safe to update midgame
?Lawless Expanded Enemy Coverage Addon
Optional addon that shares Lawless’ changes with enemies that are tangentially related to bandits
?Lawless Simonrim
Simonrim addon for the main file. Safe to update maingame

Optional file:

?Lawless Patch FOMOD
FOMOD containing all available patches. Project JaKhaJay patch REQUIRES VERSION 4.0+
Lawless - A Bandit Overhaul Skyrim Special Edition

Credits

Dareni for scripting assistance and for the assets for the gorgeous Nordic Light Armor
SimonMagus for his amazing Simonrim suite of mods
The whole Simonrim server for brainstorming, feedback, and playtesting
My wonderful partner, without whom I would not have the courage to do the things I love

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