There is No Umbra – Chapter III Skyrim Special Edition

There is No Umbra – Chapter III | Skyrim Special Edition

by Dona

There is No Umbra Chapters I and II are included. Continue Daumbra’s adventure and unlock additional gameplay elements (sword throwing, sword riding, mind control, teleportation, and so on) via a DLC-sized, professionally spoken questline. There are several endings to the narrative, and your decisions do count.

Creator: Fableforge

There is No Umbra – Chapter III

There is No Umbra - Chapter III
nowmods information

Nowmods requirements

Mod nameNotes
Dynamic Animation ReplacerSo you can see custom animations for the sword.
Spell Perk Item Distributor (SPID)The mod will run fine without this, but with this, Daumbra can inherit her perks to the people she controls.

Off-site requirements

Mod nameNotes

Mods requiring this There is No Umbra – Chapter III file

Mod nameNotes
Ciri DBVO Voicepack Patches
There Is No (CC) Umbra
There is No Umbra – Chapter III CHS
There is No Umbra Chapter III SE 1.04 – PTBR

Credits and distribution rights

  • Assets of other users: All of the assets in this There is No Umbra – Chapter III file are either the author’s or free-to-use modder’s resources.
  • Upload authorization: Under no circumstances may you upload this material to other websites.
  • Permission to modify: You may alter my files and provide bug patches or enhancements as long as you acknowledge me as the original inventor.
  • Permission to convert: Under no circumstances are you permitted to convert this There is No Umbra – Chapter III file for use in other games.
  • Permission to utilize an asset: You may use the materials in this There is No Umbra – Chapter III file without asking permission as long as you credit me.
  • Asset use authorization in purchased mods/files: This file’s assets may not be used in any modifications or files that are sold for money on Steam Workshop or other platforms.
  • Permission to utilize assets in mods/files that earn donation points: If your modifications use my materials, you may earn Donation Points for them.

Notes from the Author
This author has made no further remarks about file permissions.

File credits
Kerstyn Unger: she is the best voice actress many of us have worked with. I kid you not when I say I had to take little breaks while editing when the intensity of the emotions she poured into her voice lines got to me.
Caleb Hackler: mod authors: if you get to work with Caleb, you’ve hit the jackpot of professionalism, quality and range. No one else did as many characters as he did. I really can’t recommend him enough, plus, he became a good friend along the way.
Shawn L. Koch: whatever else you believe, his Clavicus was spot on, and Naenra became iconic in part because of his performance. His range is that good. Whoever hires him next will be lucky. Also an author!
Daniel Hodge: There’s a reason he’s the go-to person for any serious modder doing professional work with MaleDunmer, MaleKhajiit and other Bethesda voices.
Nancy O’Fallon: The best FemaleOrc voice out there -but her range is so vast she could just as easily voice any dainty little fairy! A true professional.
Thea Solone: Another consummate professional and Skyrim veteran of many mods. Her FemaleDunmer voice has no equal, save perhaps the original Bethesda actress.
Jenni Penn: She voiced a range of characters, from a male child, to a deranged female ghost, and every line had just the right amount of emotion. A true pro!
Special shoutout to the Skyrim Voice Alliance -Severage in particular helped me clean up audio, and hooked me up with great resources that are all just there waiting for modders to leverage. Join up!

Netwalker123: without his flying sword animations this simply wouldn’t be possible. Do you know that the entire hoverboard-riding thing came up as a result of a single comment he threw away in our Discord once?
T Kuku for amazing, awe and story-inspiring combat animations and idles, free for modders like me to use even though they’re not in the Nexus.
alanovichromanov for generous permissions that allowed me to leverage some animations from Feral Claw Unarmed Attacks.

Derwan for equally generous permissions for those amazing floating animations that come with Soarin’ Over Skyrim.

Xiderpunk for Feminine Pickup Animation SE.
ArngrimEinherjar for Sexy Sit Animations (conversion).
Jocximus and HHaleyy for Lifelike Idle Animations by HHaleyy for SE.
langnao for Girly Animation.

Cinnamine for the sword model, Trion77 for the beautiful pulsing textures, and PraedythXVI for not just making the weapon available as the stunning Abyssal Greatsword and staves, but also making their permissions so generous that modders like me could use them. I searched for and found many, many beautiful unique swords in the Nexus, but the fact that this one had such open permissions is what made me choose it. Creative Commons, people!
jg1 for being equally generous with the permissions for his flaming effects in the stunning Vibrant Weapons. When you see the sword light up a dark cave is because of this guy.
raging29 for being so generous with the amazing Ebony Valkyrie Armor, which allowed me to re-purpose the model for this mod.

Vilidran-liemertha for the generous permissions for their Ebody Edge sword, which allowed me to offer an optional replacer in case you prefer a more traditional aesthetic.
TotalInsanity for his generous permission to TDN Equipable Horns -which included the ones Clavicus uses.

Skeever: He created Umbriel for this mod. Yeah, every stone. Rest in peace my friend. The world is now poorer without you in it.
Venjhammet: He created two locations for this mod -one of them a very cool dungeon.

Mihail: He generously gave me permission to use his Bone Colossi and other creatures to spice up Umbriel.

Grebjac -what an amazingly talented musician -great ideas too and a wonderful artist to collaborate with. I feel his music really captured the emotional moments of the story.
Snowflake for the amazing “Orc March” which was used in the trailer.

DrMonops for various compatibility patches (“Wintersun – Faiths of Skyrim” and “The Choice Is Yours”) -they may need double checking now for Chapter III!
Waddles for the custom settings needed for users of Immersive Equipment Displays.
“A random discord ape” (he seriously asked me to credit him this way) for a compatibility patch with MCO that leverages animation assets that Sswaye commissioned for his awesome 2B and Shrine of Vedir mods.

The entire team of people who helped me test this. They endured CTDs so you wouldn’t, and beyond that, they gave me amazing ideas that got implemented in the mod:
vint: As an author, it’s hard to explain just how powerfully motivating it can be to have a reader who is thorough, thoughtful, and really tries to get into the minds of the characters as much as you do. Thank you, vint!
Keruah: Great to bounce ideas from, and kept the discord server well-fed with memes!
loop8000, Flim7: Great sources of thoughts and story feedback!
Terrance, Xeenex, Fran, Veldrin: memes and QA, awesome combo. Also, thank you for your help in the discord support channel answering questions!
Neochiken: the go-to person for all things VR -also created the VR patch. Thank you neochiken!
777sage: had some amazing ideas about potential bad endings for Chapter II, was the inspiration for the mind-control feature, and gave great feedback on Thornir during Chapter III.
Waddles: great last-pass for the finished mod, helped created the compatibility settings for Immersive Equipment Display.
Ckord: gave me the idea to have a non-dragonborn path for quest 2. Don’t miss her underrated Thalmor Dialogue and Quests!
jdauley: helped me polish the good ending for Chapter II, and became our first Patron!
zoneofdarkness: inspired the body host mechanic with a single dark comment, and then gave me the idea for the last epic battle.
pega3: helped me fix a javelin bug that would have been a showstopper -seriously, I would have canned the whole thing if that hadn’t been fixed.
UltimasPrime: was so, so very thorough with Chapter II. The bugs he found, I swear, I wouldn’t have.
JackTheDave: joined us after release, and quickly and thoroughly tested Chapter II update 1.05. Thanks Jack!

TRANSLATORS (in discord)
Hanea: French.
Blamia: Spanish
The Demon of Justice: Russian


There is No Umbra – Chapter III includes Chapters I and II. Continue Daumbra’s story, and obtain new gameplay mechanics (sword throwing, sword riding, mind control, teleportation, etc.) through a DLC-sized questline, professionally voiced. The story has many possible endings -your choices really do matter.

This is not a short story: 11 Quests, around 5 thousand lines of fully-voiced dialogue, new locations, mechanics, animations -it took two years and a small army of amazingly talented people like Kerstyn Unger, Skeever, Caleb Hackler, Venjhammet, and many others contributing directly, while Mihail, Praedyth, T Kuku and many others kindly allowed me to reuse their work.

The plot revolves primarily around Daumbra, the most recent form of the cursed blade Umbra. She can be your follower, but she can also be your weapon, and she has several novel mechanics, such as riding on her like a hoverboard or throwing her like a javelin (and then fighting the baddies where she lands), mind-control, teleportation, telekinetically using the enemies’ own weapons against them, and so on.

Everything is lore-friendly.


By the end of Quest 1:

  • Summoning her to your side: Simply use the summon spell.

By the end of Quest 2:

  • Wielding her as a long-range sword: Try the standing attacks for extra range.
  • Riding on her at high speed like a hoverboard (she rides on water, too): Simply sprint while wielding her.
  • Summoning her directly to your hand to wield her: Simply use the summon spell with one hand free.

At the start of Quest 3:

  • Throwing her like a javelin: Hold the “Activate” key for a second, while wielding her, then release. 
  • Summon to Hand: A Lesser Power that will equip her if she’s in inventory, summon to your hand if she’s not, and fire her like a javelin if she’s unsheathed.

At the middle point of Quest 3:

  • Mind-controlling enemies: If you permit her to, whenever an enemy temporarily defeats her, she will take over their mind when they pick her up off the ground. You can also ask her to “play dead” for the next fight, to increase the chances of this happening.

Three quarters into Quest 3:

  • Possessing bodies: Daumbra can look like anyone you want, if you’re willing to pay the price.

Near the end of Quest 3:

  • Fiery Power Attack: At the cost of some stamina, your power attacks will basically act like fireballs going off on your enemies’ faces.

After Quest 4:

  • Body management: Up to ten different bodies can be summoned and ‘worn’ on command.

During Quest 5:

  • Teleport enemies away: And then teleport them back off a tall cliff, for comedic effect.
  • Teleport yourself for short distances: No need for mountain-climbing horses anymore.

After Quest 6:

  • Vanilla Player House: Just a tiny display of appreciation from a friendly Jarl.

After Quest 7:

  • Daumbra can steal weapons from her enemies: And then hit them over the head with them, telekinetically.
  • You can also steal weapons from your enemies: Or just any weapon lying around, if you’re not in a hurry.

After Quest 11:

  • You can remove fears from anyone: Or everyone. Forever.

Lastly, she gains new Perks as you level up -mostly from the Two-Handed Skill Tree, but there are a few pleasant surprises?


The mod features different endings and pathways to fit your ideals and point of view. Some decisions may be more difficult for you than others. Characters who are always trying to do “good” will hopefully put those principles to the test… or not! I recommend saving before making major decisions. Chapter III contains four ultimate outcomes that are neither “good” nor “bad,” but simply represent your beliefs. Chapters I and II also offer fourteen different early endings to represent decisions you might make while you roleplay your character.

When you give the tale time to breathe, it comes alive. Don’t always rush to the next objective, don’t always check the guide for the next step, and don’t always fast-travel. In fact, if you constantly fast-travel, you will lose out on certain stuff. The mod is intended for roleplaying, with developments occurring naturally as you progress through your Skyrim life.

Join us at and go to the spoilers channel to chat about these things -the moral dilemmas in this mod are by far my favorite topic 🙂


  • If you’ve never played this series before (don’t worry, Chapters I and II are already featured here, along with Chapter III), seek for the “There Is No Umbra” book among common loot. Farengar’s desk in Whiterun’s Dragonsreach also has a copy.
  • If you’ve previously completed Chapter I, just ask Daumbra, “May I ask you a question?” followed by “May I wield you with my own hands.” Nothing will happen right away, but events will be set in motion, and the quest will be available to you in 24 in-game hours. This unlocks the new sword-hoverboard riding ability.
  • If you’ve previously completed Chapter II and obtained the greatest ending at Arcwind Point, you’ll ultimately receive an unusual yet familiar letter (you have a one in twenty chance of receiving this message every time you call Daumbra). Because it was included in Chapter II, you may have already received this letter. Talk about the letter with Daumbra. Then, the next time you’re in a big city, she’ll have something to tell you. Then, with her wearing a body that isn’t Naenra’s, enter Solitude, and Quest 4 will find you there.


  • Dynamic Animation Replacer – (or something similar). Everyone, this is a treasure. I’ve encountered folks who are wary about it, possibly because they are afraid it would be like FNIS or Nemesis, which need particular actions with every install/uninstall: this is not the case with DAR. DAR is one of the most plug-and-play jewels I’ve ever seen, completely safe, and absolutely necessary to witness the mod’s numerous bespoke animations. Check that the version you install corresponds to the version of your game’s engine.
  • SKSE – You probably already have this -it’s a must for PC modding since many years ago. This is also the reason why this mod can never be in consoles.


Spell Perk Item Distributor (SPID) – Did you know that you can only add a Perk to an NPC via the Creation Kit? That was true until this mod came along. I utilize it to distribute Perks from Daumbra to the NPCs she commands. It’s becoming increasingly popular among mods, and I highly suggest it.

  • Skeever – Mod of the Month for April 2021, the follower with the most lines ever made (15 thousand and counting) adds a thousand lines more to comment and advice every step of the way for “There Is No Umbra” Chapters I and II (and Kerstyn herself recorded over a hundred new lines as well). It was an honor collaborating together for the patch. You can download it from the optional files section. See the video at:
  • Vibrant Weapons – Combined with a patch already included in the FOMOD, this will make her produce real light. Very cool. Don’t forget to use the Power from that mod to enable effects on NPCs (note: if the light from Vibrant Weapons is too strong for you, there is now an alternative ENB Light patch from PraedythXVI also in the FOMOD installer. ENB Light is not as bright and works whether the sword is sheathed or not).
  • Disable Follower Collision – it’s a beautiful piece of SKSE witchcraft so that you will never again be blocked by your own housecarl while backing out of a small room!
  • Equipment Enchantment Fix – This may help you if sometimes her flames don’t turn on.
  • Iconic’s Azura’s Star Dungeon Retexture – This will make your visuals match the Chapter II trailer. It’s so gorgeous.
  • Praedy’s Soul Cairn – SE – Speaking of gorgeous, this makes Umbriel look amazing.
  • Combat Gameplay Overhaul – or any other similar mod that makes you lean in the direction in which you are moving. This will make the hoverboard riding look and feel gorgeous -and you can wield her one-handed.
  • Better Jumping SE – This will allow you to jump while in ‘hoverboard’ mode. Combined with CGO it makes for smooooth shock-absorption motion -see the video.
  • Your favorite camera mod – The combat custom animations are all 3rd person, but with some of these mods they can be 1st person too!
  • There is no (CC) Umbra – A kind soul made a patch that resolves the lore conflict between this mod and the Creation Club’s version.
  • WIDeadBodyCleanupScript Crash Fix – Depending on your choices some vanilla NPCs may or may not die, and this mod addresses a vanilla bug that sometimes produced crashes when that happened.
  • Dragonactorscript infinite loop fix – Similar to above, this will probably save you some headaches with script lag and Papyrus.


  • The FOMOD already includes some tiny fixes, such as book covers or other missions that touch on specific vanilla topics – nothing major.
  • PCEA: PCEA is acceptable, but make sure it doesn’t overwrite 2hm_sprintforwardsword.hkx, else the DAR version will take over and you will be unable to sword-surf.
  • SkySA: I don’t use it, but folks on my discord say it works well as long as you delete the SkySA 2-handed assaults and 2-handed sprint animations and replace them with the ones from this mod.
  • MCO: I don’t use it either, but a very nice ape in the discord (he requested that I refer to him as such!) created an MCO patch that is included in the FOMOD and uses Black’s animation from mods Sswayed commissioned and provided permission for. I apologize for not being able to provide technical help because, once again, I do not utilize MCO.
  • AFT, NFF, and so on: DO NOT ADD HER TO ANY FOLLOWER MANAGER SYSTEM. She has one of her own. Of course, you may keep your other followers in your preferred follower management system; that’s good for them – but not for her. The NFF patch is no longer necessary; remove it if you were previously using it.
  • The T’Skyrim patch is also no longer necessary; remove it if you were previously using it. As of Chapter III, the mod no longer interacts with the Atronach Forge formlists, therefore such changes are no longer required.
    If you’re using Immersive Citizens or a similar mod that changes the AI packages of vanilla NPCs, make sure my mod is loaded last in the load order. I cannot emphasize this more.
  • Synthesis Patcher, Wyre Bash, Merges, and other similar mods should not be included. This mod does not mix well and should be used on its own.
    Immersive Equipment Displays -Use the “Daumbra Exclude” json settings given in the FOMOD (thanks Waddles!).


Just use your favorite mod manager (such as MO2 or Vortex) to handle the FOMOD.

It’s safe to add to an on-going game, and as safe to remove as any other mod -your mileage may vary.

Do not pack the loose files (using Cathedral Assets Optimizer or similar) as players report this has resulted in the DAR folders going missing. Do not merge with other mods (it’s too big, it won’t work).

If you were using the NFF patch for Chapter II, uninstall it, it’s no longer needed. Always sort this mod to the bottom of the load order (followed by patches, of course) regardless of what LOOT says or Vortex suggests. Can’t stress this enough.

nowmods download

Download There is No Umbra – Chapter III

Main file:
?FloatingSwordFollower.zipFOMOD Installer. If you were using the NFF patch from Chapter II, remember to uninstall it. When updating, replace the previous version entirely (don’t merge).
Optional file:
?Skeever Daumbra Patch.7zA patch for Skeever, Mod of the Month for April 2021, record holder for most voice lines of any follower ever. This patch adds a thousand lines to Skeever (and over a hundred to Daumbra). Skeever will comment and interact with Daumbra during Chapter II!

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