Security Overhaul SKSE – Lock Variations | Skyrim

by Dona

Framework based on SKSE for replacing overused lock models with unique lock variants.

Creator: kreiste-wSkeever-powerofthree

Security Overhaul SKSE

Security Overhaul SKSE - Lock Variations
nowmods information

Nowmods requirements:

Mod nameNotes
Address Library for SKSE Plugins

Off-site requirements

Mod nameNotes
Visual C++ Redistributables 2019

Mods requiring this file

Mod nameNotes
Ancient Dwemer Metal – My patches for SMIM Dawnguard DragonbornPatch for this fantastic mod as well as the lovely Ancient Dwemer Metal mod
Security Overhaul SKSEVR – Lock Variations VREverything needed but dll

Credits and distribution rights

  • Assets of other users: All of the assets in this file are either the author’s or free-to-use modder’s resources.
  • Upload authorization: You may upload this file to other websites, but you must credit me as the file’s creator.
  • Permission to modify: You may modify my files and release bug fixes or enhancements as long as you credit me as the original creator.
  • Permission to convert: You are free to convert this file to work with other games as long as you credit me as the file’s creator.
  • Permission to use assets: You may use the assets in this file without asking permission as long as you credit me.
  • Asset use permission in purchased mods/files: You are not permitted to use assets from this file in any mods or files that are sold for a fee on Steam Workshop or other platforms.

Author notes
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) (

  • To foster an open and sharing community, we stipulate that anyone may create dependent mods and/or use assets from this mod as long as they also give credit to this mod
  • Share their mod under the same CC BY-SA 4.0 license.

Credits should be filed
In this file, the author has not given credit to anyone else.


  • Based on the type of chest/door, each lock has its own unique model and sound effects.
  • Covers Dwemer, Falmer, Snow Elf, Apocrypha, and snowy chests/doors at the moment.
Security Overhaul SKSE - Lock Variations

Adding your own locks

Lock models should be saved in the Data folder as an.ini file with the suffix “_LID” (for example, MyCustomLock LID.ini).
They should adhere to the following general structure:

Door = interface/lockpicking/sos/lockpick_FalmerLock01.nif
Chest = interface/lockpicking/sos/lockpick_FalmerLock01.nif

CylinderSqueakA = NPCChaurusInsectInjured
CylinderSqueakB = NPCChaurusAttackSD
CylinderStop = NPCSpiderFrostbiteAttackBiteSD
CylinderTurn = NPCChaurusInsectInjured
PickMovement = UILockpickingPickMovement
LockpickingUnlock = NPCChaurusDeathSD

Lock type is based on model path of locked object.
Replacing lock sounds (CylinderSqueakA, LockpickingUnlock) requires editorID of the sound descriptor.

Security Overhaul SKSE - Lock Variations


nowmods download

? Download Security Overhaul SKSE – Lock Variations


Noble chests (furniture/noble/…)

Door = interface/lockpicking/myNobleLock_D.nif
Chest = interface/lockpicking/myNobleLock_C.nif

Ayleid locks (bsheartland/Architecture/doors/ayleid/…)

Door = interface/lockpicking/ayleidLock_D.nif
Chest = interface/lockpicking/ayleidLock_C.nif



  • Plugin source
  • Kreiste : modeling/texturing
  • wSkeever :  concept art, animation 
  • powerofthree : SKSE plugin, animation

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